Race and Vehicle Simulations

Bringing you in depth coverage of Vehicle Simulations

  • Home
  • Index
  • Writers

And then the rains came.

Posted by shrapnel1977 on February 13, 2011
Posted in: Kunos Simulazioni. 3 Comments

Kunos Simulazioni came through this weekend with the update that’s been eagerly awaited for many, albeit in beta form.  As previously reported, this update brings two new cars, the Osella PA21S, and the Vintage GT (Shelby Daytona Coupe to you and I) as well as the daunting and fantastically realised 21 km Trento-Bondone hillclimb.

This winding Italian mountain road is quite an interesting aspect to what is a very deep motorsport simulator, not only is it so long and winding it could take years to learn, it’s also stunningly pretty and genuinely reminds me of holiday times in Italian mountains driving hire cars on roads like these.  The atmosphere and artistry in the graphical representation is divine and truly immerses the driver.

However, the biggest addition, the one that I am here to talk about today, is rain.  Rain is a tricky customer in racing simulators, everyone wants it but when they get it, well, it’s pretty tricky and so no-one wants to race in it!

What Kunos has managed here, as ever, is electrifyingly engaging and stupefyingly accurate when it comes to feel.  Unlike previous wet weather implementations in some other sims, it never feels like the car is beyond your control, but the greasy surface means that the car is moving around all of the time.  The driver has to focus, ferociously, so as to keep up with the tiny adjustments that are necessary.  One finds oneself dancing on the controls, trying to be gentle and smooth so that one moment doesn’t become another, but at the same time having to act fast to keep everything under control. One millimetre too much brake could lock the rears and spin you in an instant, too much throttle and the same thing is on the cards, one tiny dab too much opposite lock and the car could snap on you…

All of this is very much like driving a racing car in the wet in real life, but what differs to other sims in the realism stakes is that it never feels “canned”.  Sometimes, in sims such as GTR2, it felt like there was a very tight edge where the car could be lost, more through a lacking tyre model than a lack in your skill, not so here.

Oh no, netKar Pro has once again delivered and produced an implementation of wet weather that redefines what has come before.  The feel becomes so natural that one is left in no doubt whatsoever as to how much skill one lacks.

The first of my videos below is from the fictional circuit in netKar Pro, Aviano, in a Formula 3 single seater.  This car is light (550kg), and potentially skittish, but in the dry it’s sheer downforce largely overwhelms the relatively low engine power (230hp).  This means that in medium and high speed corners one can all too often maintain a very heavy right foot.

On this quick run I am using a dry weather setup (I’ve had no time to work on a wet setup, it only came out on Friday!) and the car is low and stiff, this makes it very difficult to hang onto, as you will see, I understeer wide on my out-lap, and on my in-lap I am caught out when pushing a little too hard in a 6th gear corner!  Driving this sim in the rain certainly gets one’s heart racing.

Following this, I decided that the F3 car was not quite fast or terrifying enough, so opted to take out the Formula KS2.  This was a snap decision during filming, alas, this was the first time I had driven this car in the wet at all!  So, with rain up to 70% (As it was with the above video in the F3 car) I took out the 680kg, 585hp Formula KS2.

Yes, I did nearly just stack it coming into the pitlane!

A beastly machine, but an interesting comparison.  Where the KS2 generates much more aero grip at higher speeds, the faster corners are less hairy than they are in the F3, unfortunately, the slower corners can be much more difficult to get into and out of.  It’s strong brakes require a very delicate feel, locking up can be very easy as the speed and downforce decrease, leaving you slewing wide.  All the while getting the thing out of slow corners requires just as much sensitivity on the right pedal, as the savage power from the 4.0 litre V8 snaps to the rear wheels and merrily spins them in just about any gear you care to mention.

It’s arresting stuff, and  I look forward to more of it, though I am wondering how mentally drained I will be after a 20 lap run in weather like this, but I plan to find out.  The wear rate and change in feel on the new wet tyres intrigues me, though it seems to go against netKar convention that i can’t manually choose which tyre to mount, perhaps the final release will differ.  It would be very interesting (Well, to me anyway!) to see how pace differs on the lighter rain settings, and whether wear rates could suggest that in the dryer conditions the slick may be the tyre to have.  All these variables and the sheer complexity of the tyre model are what make netKar Pro such a deep experience.

For now, I can just scare the crap out of myself and love every minute of it.

The future of netKar Pro

Posted by shrapnel1977 on December 17, 2010
Posted in: Kunos Simulazioni. Leave a comment

Following a recent forum post requesting questions for Stefano Casillo of Kunos Simulazioni, the questions have been answered here.

I was pleased to see most of the questions I had to ask in there, though mainly with negative answers.  One gets the impression that nKPro might be nearing the end of it’s product lifecycle, which doesn’t come as a big surprise as it is seemingly the extension of a base kernel that was built as a pet project in 2001.

Stefano does not come out directly and say so, but perhaps the upcoming release of V1.3 for Christmas will be the last major release of the software as the team move on to bigger and better things.  Ultimately, to constantly adapt and add features to software that was never originally designed to use those features is unsustainable, something has to give, sooner or later.  At which point it generally makes sense to wipe the board clean and start again, but with a carefully planned design as to what features will or won’t be there, and even with a cleaner software design to allow new features to be added with relative ease in the future.  None of this was really possible when Stefano threw “namie” together one rainy evening in 2001.

netKar has always been, as Casillo states, the underdog in the simracing arena, but also a pioneer in so many ways.  KS may not have had the money of some of their competitors to find licences or invest in back end server technology, but where nKPro always won hearts was in the sheer quality of the driving experience, coupled with it being just about the only racing simulator out there that does not make any concessions to gameplay.  It is a simulation of single seater car racing, and so, with it, a training tool for single seater racing.

Over the years I have driven practically every simulator (And quite a few games that call themselves such) released and I always find myself back in nKPro sooner or later.  The vehicle balance, the tyre behaviour, the fundamentals, are closer to real life than anything else commercially available as is the damage modelling and the focus on clean driving that presents no margin for error.  I would, without doubt, recommend this software to any race driver that wants to keep their “eye in” in between race weekends.

It seems that the professional motorsport industry has also taken notice of Stefano’s work, where the derivative BRD simulator (Based on an earlier version of nKPro), used in their Gatwick simracing centre, has won “Motorsport Technology of the year” at the Professional Motorsport Expo.

Perhaps we will see more from netKar Pro over the coming year or so, but in the meantime the V1.3 update, slated for next week, brings some very notable changes.  Not least wet weather, with talk of pooling water and puddles that hints at a wet weather simulated driving experience that has never been so good.  It’s going to be a good Christmas.

Kunos does it again…

Posted by shrapnel1977 on November 25, 2010
Posted in: Kunos Simulazioni. Leave a comment

It’s easy, amongst all the recent furore concerning iRacing’s upgrades, F1 cars, and major console releases, to fail tot notice that netKar Pro received quite an update itself in recent weeks.

Stefano has been beavering away all year, almost silently, and just popped up with this, a new car in the form of the Formula KS2.  Looking eerily like Ferrari’s F2004 based A1GP car, this car neatly fits into the nKPro single seater ladder, with fair downforce levels and decent grunt.  If anyone felt the Formula Target wasn’t quick enough, this should fit the bill.

It may not be as fast as FVA’s Ferrari, which shares common bloodlines (sim-wise), but personally I think that is quite a good thing.  Modern F1 cars are seriously fast and take some major practice to be quick, I climb out of the F10 feeling mentally drained.  At least in the KS2 I feel like I can handle the car.

To drive, as ever with nKPro, the feel is magnificent.  The tyre model feels fantastic and the feedback offered by the car as one scoots over the bumps of Aosta is as intuitive as simracing gets.  As it stands, no other sim offers quite the driving experience of nKPro when it comes to tyre management, setup accuracy and, in some areas, basic features.

It still amazes me that, after all these years, nKPro is the only sim with visible tyre wear, or the facility to get out of the car and take a look at that wear.  With rain on the way I keep finding myself drawn back to this fantastic sim that introduced visor dirt built up and clickable virtual cockpits.  This new car has breathed a new lease of life into the sim that likes to keep the competition on their toes.  Anyone that hasn’t tried it really ought to, it’s the closest thing to driving a real single seater you can find on a PC.

Posts navigation

Newer Entries →
  • Recent Posts

    • Mercedes-AMG W13 E Performance – iRacing December 23, 2022
    • Grand Prix Legends is 20, a legacy that created a genre. December 8, 2018
    • “I have a car simulator project that might spark some interest”: My Summer Car August 26, 2016
    • iRacing’s McLaren-Honda MP4-30 Hybrid December 17, 2015
    • A driving title with a difference: Jalopy November 27, 2015
  • RAVSim on Facebook

    RAVSim on Facebook
  • Follow us on Twitter

    Tweets by RAVSimulations
  • Categories

  • Post Archive.

  • RAVSim Authors

    • bobsimmerman's avatar bobsimmerman
      • Simbin RaceRoom Racing Experience Interview
      • F1 2012
    • Eliot's avatar Eliot
      • Forums: A Survival Guide
      • Volvo the Game – Review
    • ljmagyar's avatar ljmagyar
      • Taking a seat in the HumanRacing GT Chassis
    • shrapnel1977's avatar shrapnel1977
      • Mercedes-AMG W13 E Performance – iRacing
      • Grand Prix Legends is 20, a legacy that created a genre.
    • spamsac's avatar spamsac
      • “I have a car simulator project that might spark some interest”: My Summer Car
      • A driving title with a difference: Jalopy
  • Feeds.

    • Create account
    • Log in
    • Entries feed
    • Comments feed
    • WordPress.com
  • Enter your email address to follow this blog and receive notifications of new posts by email.

Create a free website or blog at WordPress.com.
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
  • Subscribe Subscribed
    • Race and Vehicle Simulations
    • Join 49 other subscribers
    • Already have a WordPress.com account? Log in now.
    • Race and Vehicle Simulations
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar