17 comments on “gRally: The dare to dream.

  1. I’m really looking forward to this title !

    I wonder what countries the stages are going to be based on.

    RBR never had full world stages due to Richard Burns passing.

    I really hope Grally will have that.

  2. Ok 30 years later, after seeing the last pic of this article, I realize that the Transformer Wheeljack was based on a Lancia Stratos.. Now I want my transformers back AND gRally as well =)
    Keep up the good work guys it look very promising!

  3. I must disagree about RBR being “achingly difficult”

    I feel it’s about as difficult as a real rally car.

    IMO Arcade racing games on the other hand is way more difficult because they have little to do with real world physics.

      • It’s not necessarily easy but it’s certainly a lot more responsive than a normal road car.

        To me RBR feels just about my own car but with more power.

        When RBR came along it was the first time I couldn’t go flat out on a stage as I remember it.

        I would like to know exactly what aspect it is that make people think it’s hard to play ?

        When I turn the wheel the car turn
        When I push the brake pedal the car brakes
        When I push the throttle the car accelerate

        It’s direct and responsive just like a real car with 300 BHP and that is why it’s still around.

              • Oh – I can smell your sarcasm !

                I am by no means an awesome driver but I took the time to learn how things work.
                Little by little I got better and better.

                The problem is that people want instant gratification and if they cant master it within a short amount of time they get bored.

                I found that things that are really easy to learn tends to get boring really fast but if you learn something that is a bit more difficult or maybe even really hard and put time in to learning it you feel a much stronger sense of gratification.

                I have had just about every racing sim/game since the mid 90’s and the only ones that I still play is RBR and Assetto Corsa.

                Why ?

                Because they are the only Sims that are close to the real life counterparts.

                • ” but if you learn something that is a bit more difficult or maybe even really hard and put time in to learning it you feel a much stronger sense of gratification.”

                  I agree, so you mean that RBR is one such sim?

                  • Kind of !

                    But it was fun all the way to learn it, I just had to take it bit by bit and gradually increasing the speed.

                    Driving on gravel seemed to go at snail pace in the beginning especially when you compared it to tarmac.

                    I persevered and I am glad I did.

                    The only things I miss in RBR is better sound and all the world stages.

                    I hope Grally will bring that whenever it’s released.

  4. You get a greater sense of gratification learning something hard; RBR is one such title => RBR is hard…

    I think the point being made in the article is that RBR is hard. Not that it is too hard, not that it should be easier, not that it would be more enjoyable if the challenge were less… simply that it is hard. As a non-WRC level driver, I would argue just as it should be.

  5. Harder ends when “Achingly difficult” begins 🙂

    I remember when I got Gran Turismo 1. The grinding I did there is what I would call achingly difficult or perhaps achingly boring is a more appropriate term 🙂

    Never heard the word pendantry and Google wont tell me much about it 🙂 ?

    English isn’t my first language !

    Maybe you ment pedantry ?

    Then it’s probably pedantry 😉

    • Mmm hmm.

      The “learning phase” of RBR, for me anyway, involved lots of crashes where I had let the car get out of control under me, often in a situation I recovered but then had lost track of pace notes and sooner or later ended up in a tree.

      Eventually, my shoulders and arms ached because of the continued exertion at the wheel, and my neck and brain ached with the frustration of it. That’s all, there were aches, it was difficult.

      Still, I’m glad we really picked through this one.

      • Learning RBR is like learning to play a musical instrument.

        Start slowly and gradually increase the speed. Give it time, just like you would with a real rally car.

        I first started RBR on Xbox with a controller in 2004 and in 2010 I bought the PC game and became a Sim racer.

  6. Pingback: The Flare Path: On Spangler’s Knob | Rock, Paper, Shotgun

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