3 comments on “Is one tyre model enough?

  1. Pretty much agree with the whole post, and I’m mostly sure the gran majority of the simracing crowd will agree too, asking – or rather demanding – more choice on tires ecc.

    Unfortunately that’s only in theory. In reality, when we created tons of different tyre types for P&Gv2.1 (and even more for the upcoming v3) the majority of simracers never ever spent 5 minutes to read the manual and understand what were the characteristics of each one. And we’re talking for hardcore sim enthusiasts here.

    But yeah, fortunately they will always be sim junkies like us, that will keep doing things like that 🙂

    • I thought it was one of the best things about P&G tbh. There should be more of that sort of thing, more depth to the simulation can only be a good thing.

  2. Thanks for the nice article. I don’t think it’s intentional, but you seem to mix up tire model and tire implementation. As you describe it you would create one model for every tire you simulate, this may be true if you only look at sims that each feature only one series. However with racinsims like rFactor you have the tire model not as one specific implementation, but as an interface of settings you – as a modder – have to implement yourself. There is one tire model in the game that is configured – thereby implemented – and that does all the calculations that should work for any series. So in your article you compare tire model implementations, while the technical background of the tire model is not debatted.

    I hear this discussion often and especially with rf2 you are confronted with a tire model that is vastly extended with options compared to rf1. You need good sources and knowledge how to transform it into the implementation. With little affordable ways to get on the real data (buying is >6000€), this will surely become a larger topic.

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